M2H

The catalogue

Twenty years of games

Twenty-odd releases across browsers, consoles, phones and PC. Most of them are still mine. The exception is the WW1 series, which we built over nearly a decade and sold in 2022.

Playable now

Crash Drive 3

2021 · PC · console · mobile

Ridiculous fun in a cross-platform multiplayer free-roaming world. Drive monster trucks, tanks and other unreasonable vehicles across a huge open map, level up, play events, and dig up secrets.

More about Crash Drive 3 →

Marooners

2016 · PC · console

A wild mix of minigames where the action swaps back and forth mid-round. Play on the couch and online at the same time, laugh at your friends’ misfortune, then come back to haunt them after you die.

More about Marooners →

Crash Drive 2

2015 · PC · Switch · mobile

Speed across gigantic maps full of ramps, hoops and bizarre terrain. Score points, unlock buses, muscle cars and monster trucks, and take on six event types, from checkpoint racing to coin collecting.

More about Crash Drive 2 →

Built, then sold

Jos Hoebe, my brother Matt and I founded the WW1 Game Series as a company of its own, and built Verdun, Tannenberg and Isonzo with a fixed group of freelance programmers and artists over nearly a decade. They sold more than two million copies between them, and we handed the series over in 2022. Verdun is part of the Dutch Gamescanon.

And everything before that

Roughly twenty more titles never got a page here. Browser games like Warrior Fields and Robot Revolutions (2004), the text-based MMO Syrnia (2005), Slave Hack (2006), the Wooglie portal (2008), Crash Drive 3D (2008), Bomb Factory (2009), Cubelands (2010, sold to Upjers), Highway Rally (2012), plus a handful of Unity Asset Store tools.

Every game I have made →

  • Syrnia, 2005
  • Slave Hack, 2006
  • Wooglie, 2008
  • Crash Drive 3D, 2008
  • Bomb Factory, 2009
  • Cubelands, 2010
  • Paradudes
  • Unity Asset Store tools
  • Highway Rally, 2012
  • Our own servers