<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>M2H · Writing</title><description>Longer pieces on the technical side of making games, by Mike Hergaarden.</description><link>https://www.m2h.nl/</link><language>en</language><item><title>Shipping to twelve platforms on one day</title><link>https://www.m2h.nl/writing/shipping-to-nine-platforms-on-one-day/</link><guid isPermaLink="true">https://www.m2h.nl/writing/shipping-to-nine-platforms-on-one-day/</guid><description>Crash Drive 3 launched on 8 July 2021 on twelve platforms at once, all playing together. What that took, which platform paid for it, and the two I would skip.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Optimizing performance of Unity games</title><link>https://www.m2h.nl/writing/optimizing-performance-of-unity-games/</link><guid isPermaLink="true">https://www.m2h.nl/writing/optimizing-performance-of-unity-games/</guid><description>A method for finding out what is actually slowing your game down, instead of guessing. Written in the week Crash Drive 3 shipped.</description><pubDate>Mon, 05 Jul 2021 00:00:00 GMT</pubDate></item><item><title>The server side of game development</title><link>https://www.m2h.nl/writing/the-server-side-of-game-development/</link><guid isPermaLink="true">https://www.m2h.nl/writing/the-server-side-of-game-development/</guid><description>Every hosting option I tried between 2005 and 2012, from a server standing on toilet paper rolls in the attic to a CDN bill of 1,500 euros a month.</description><pubDate>Tue, 31 Jan 2012 00:00:00 GMT</pubDate></item></channel></rss>