M2H · the game studio of Mike Hergaarden · the Netherlands, since 2009
I build games that get better when someone joins.
Twenty years and twenty-odd games, from browser worlds to the trenches of the First World War. They don't have much in common, except that for the last ten years every one of them has been multiplayer.
Next up is the one I've wanted to make since 2005: a co-operative multiplayer RPG. What I’m doing now →
The catalogue
The ones I still run, plus the WW1 series we spent nine years on and sold in 2022. Most of it made with my brother Matt, and the big ones with a team.
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Crash Drive 3 The car stunting playground, on just about everything with a screen. PC · console · mobile -
Marooners Party games that keep switching under your feet. PC · console -
Crash Drive 2 The stunt racer that started the series properly. PC · Switch · mobile -
Isonzosold WW1 in the mountains of northern Italy. PC · Xbox · PlayStation -
Tannenbergsold WW1 on the Eastern Front, up to 64 players at a time. PC · console -
Verdunsold The first multiplayer FPS set in an authentic WW1. PC · console
Right now
Building software again, twenty years later
Alongside the first games there were always websites, built by a sixteen-year-old who couldn’t stop making things. That itch came back, so I’ve been making software again. Fieldkeep is the furthest along, and MyBabyStages (BabyFases.nl in Dutch) is a small one that’s finished.
I’m not letting go of games. The co-op RPG is the project I keep coming back to no matter what else is on the desk. No name and no date until there’s something worth showing.
What I love is friends, or siblings, sitting down and building something together. Everyone has a role that actually matters, and at the end there’s something none of them could have made alone. That’s the game I want to make next.