Mike Hergaarden · games since 2004
I build games that get better when someone joins.
Twenty years, twenty-odd titles. Browser worlds, party chaos, monster trucks, the trenches of the Great War. Wildly different games, and every single one of them multiplayer.
Next up is the one I have wanted to make since 2005: a co-operative multiplayer RPG. What I’m doing now →
The catalogue
The ones I still run, plus the WW1 series we built over a decade and sold in 2022.
-
Crash Drive 3 The car stunting playground, on just about everything with a screen. PC · console · mobile -
Marooners Party games that keep switching under your feet. PC · console -
Crash Drive 2 The stunt racer that started the series properly. PC · Switch · mobile -
Isonzo WW1 in the mountains of northern Italy. PC · Xbox · PlayStation -
Tannenberg WW1 on the Eastern Front, 40 players at a time. PC · console -
Verdun The first multiplayer FPS set in an authentic WW1. PC · console
Right now
Building software again, twenty years later
Alongside the first games there were always websites, built by a sixteen-year-old who could not stop making things. That itch came back, so I’ve been making software again. Fieldkeep is the furthest along, and MyBabyStages — BabyFases.nl in Dutch — is a small one that’s finished.
I’m not letting go of games. There’s one I’ve wanted to make since Syrnia in 2005, a co-operative multiplayer RPG, and it’s the project I keep coming back to no matter what else is on the desk. No name and no date until there’s something worth showing.
What I love is friends, or siblings, sitting down and building something together. Everyone with a role that actually matters, and something standing at the end of it that none of them could have made alone. That’s why I keep making co-op games.