M2H

Mike Hergaarden · games since 2004

I build games that get better when someone joins.

Twenty years, twenty-odd titles. Browser worlds, party chaos, monster trucks, the trenches of the Great War. Wildly different games, and every single one of them multiplayer.

Next up is the one I have wanted to make since 2005: a co-operative multiplayer RPG. What I’m doing now →

Crash Drive 3 cover art Marooners cover art Isonzo cover art Verdun cover art
Boxed copies of Crash Drive 3, the WW1 games and Marooners on PS5, PS4 and Switch
2M+
copies sold across the WW1 trilogy
12
platforms, for Crash Drive 3 alone
2004
the year I shipped my first game

The catalogue

The ones I still run, plus the WW1 series we built over a decade and sold in 2022.

See all the games →

Right now

Building software again, twenty years later

Alongside the first games there were always websites, built by a sixteen-year-old who could not stop making things. That itch came back, so I’ve been making software again. Fieldkeep is the furthest along, and MyBabyStagesBabyFases.nl in Dutch — is a small one that’s finished.

I’m not letting go of games. There’s one I’ve wanted to make since Syrnia in 2005, a co-operative multiplayer RPG, and it’s the project I keep coming back to no matter what else is on the desk. No name and no date until there’s something worth showing.

More about what I’m up to →

What I love is friends, or siblings, sitting down and building something together. Everyone with a role that actually matters, and something standing at the end of it that none of them could have made alone. That’s why I keep making co-op games.