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Updated October 2026

Two things at once

Between games

Building software again

It’s an itch, and not a new one. At sixteen, before and during the first games, I was already building websites and small web products alongside them.

Fieldkeep is the one furthest along, and MyBabyStages.com, and BabyFases.nl in Dutch, is a small finished one that came straight out of my own life. There's a page about the company behind them if you got here from either.

The backend behind my games is now something other studios can run too. That’s the GDT, in their own cloud.

It’s the same work underneath. Multiplayer, backends, servers, databases: getting separate services to talk to each other and stay up. That’s been the part I’m good at since the very first game server. A game is still the more fun thing to build on top of it.

Next

Meliora, a cozy MMO

The honest answer, and it’s been the honest answer for twenty years. It’s what Syrnia was in 2005, and every project since has taught me something I’d need to build it properly.

One world that everybody shares and that keeps going when you log off. You build up an estate with your friends or siblings, and every one of you has a role that matters. Nobody wins off anyone else; you all end up somewhere better.

I feel strongly enough about it that I want to find out whether I’m right, partly to prove it to myself. What I can say: 2D, hand-placed pixels, a warm and cozy look, and skills you level the way you did in the browser MMOs I grew up on. No date and no screenshots yet.

One thing I do know: it needs a 2D pixel artist, paid and freelance, and I’ll start looking this winter. Not before: right now there is no room to look at portfolios properly, and I’d rather do that once than badly. Keep an eye on this page.

The old games keep running

Crash Drive 3, Crash Drive 2 and Marooners are still mine and still online. Verdun, Tannenberg and Isonzo belong to BlackMill Games and Focus Entertainment now.

Where to reach me

Email for anything that needs me specifically. The M2H Discord has six thousand-odd members. It’s the best place to find people to play with, and where I post what I’m working on. The contact page also says which outside work I take on: little, and only the interesting kind.