M2H

Updated September 2026

Two things at once

Between games

Building software again

An itch, and not a new one. At sixteen, before and during the first games, I was already building websites and small web products alongside them. Anything I could think up, really. Making software between game projects has always been the pattern, and this is the current round of it.

So I’m giving it a proper run for a while. Fieldkeep is the one furthest along, and MyBabyStages.com, and BabyFases.nl in Dutch, is a small finished one that came straight out of my own life. There's a page about the company behind them if you got here from either.

It’s the same work underneath. Multiplayer, backends, servers, databases. Getting separate services to talk to each other and stay up, cheaply and without ceremony. That’s been the part I’m good at since the very first game server, and it carries over to apps neatly enough. A game is still the more fun thing to build on top of it.

Next

A (cosy) co-op RPG

The honest answer, and it’s been the honest answer for twenty years. It’s what Syrnia was in 2005, and every project since has taught me something I’d need to build it properly.

Co-op specifically, because I want a world where friends or siblings build something together and every one of them has a role that matters. Not a game you win off each other. A game you all end up somewhere better in.

I feel strongly enough about it that I want to find out whether I’m right, partly to prove it to myself. No name, no date, no screenshots yet.

The old games keep running

Crash Drive 3, Crash Drive 2 and Marooners are still mine and still online. Verdun, Tannenberg and Isonzo belong to BlackMill Games and Focus Entertainment now.

Where to reach me

Email for anything that needs me specifically. The M2H Discord is still going too. Years in, players are in there talking about the games without me having to keep it alive.